Tuesday, September 11, 2007

Game On, Day 9, v. 2.0

Apologies for the month-long interlude that unexpectedly happened as Gina and I both moved around our respective towns on our respective coasts. We're buckled in for Fall, and we're going back to the hope of 30 stories in 30 days. Hope you'll join us for the season!

Since we didn't do Smart Pets last time, we'll start with Day 9 again and throw that prompt back into the book. This one just seems appropriate to come back to.

Day 9 (Version 2.0)
111: Home. Use a house in a story fragment. Think about the power of rooms (kitchens, basements, unfinished attics, walk-in closets) on psychology and conversation. In this fragment, make the house a unique, though passive, participant in the unfolding events. The room need not be in a typical house. Think about all the other rooms we become familiar with -- classrooms, office cubicles, public toilets. What are their personalities? How do the more public spaces we inhabit affect our behaviors? You might consider keeping several characters permanently stuck in different rooms in a house, communicating by shouts, cell phones, intercoms, Dixie cups and strings, or telepathy. Ghosts haunt houses, and writers are often ghosts to their own cherished or bedeviling childhood homes. 500 words.

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